Legal

TERMS OF SERVICE

Effective September 7, 2026

These terms govern your use of War of the Generals, a free browser version of Game of the Generals operated by Sienna Logic LLC. They cover who may play, how accounts work, what counts as cheating in a game built on hidden information, and the limits of our responsibility.

Each section opens with a plain-language summary in italics. Those summaries are there to help you find your way around; the numbered text is what actually applies. How we handle your information is a separate document — the Privacy Policy.

01WHO WE ARE AND WHAT THESE TERMS COVER

War of the Generals is run by Sienna Logic LLC. Playing means you accept these terms.

War of the Generals (the “Service”) is a free online implementation of the board game Game of the Generals, available at generalsgame.com and through any mobile application we publish under the same name. The Service is operated by Sienna Logic LLC, a Texas limited liability company (“Sienna Logic”, “we”, “us”, “our”).

These Terms of Service (“Terms”) are a binding agreement between you and Sienna Logic. They apply whether you create an account or play as a guest. Our Privacy Policy is incorporated into these Terms by reference and explains what information we handle and why.

By using the Service, you accept these Terms. If you do not accept them, please do not use the Service.

02ELIGIBILITY AND AGE

You must be at least 13. Under 18 needs a parent or guardian’s permission.

You must be at least 13 years old to use the Service. The Service is not directed to children under 13, and we do not knowingly allow them to create accounts or play.

If you are between 13 and 18 (or the age of majority where you live), you may use the Service only with the permission of a parent or legal guardian, who agrees to these Terms on your behalf and is responsible for your use of the Service.

If we learn that an account belongs to a child under 13, we will close it and delete the associated information. If you believe a child under 13 has given us information, contact us at hello@generalsgame.com.

03ACCOUNTS AND SECURITY

You are responsible for what happens under your account. Your callsign is public.

You can register with an email address and password, or by signing in through Google or GitHub. You agree to provide accurate information and to keep it current.

  • You are responsible for all activity that occurs under your account, including activity by anyone you allow to use your device or credentials.
  • Keep your password and your signed-in sessions secure. Tell us promptly at hello@generalsgame.com if you believe your account has been accessed without your permission.
  • Your callsign is public. Opponents see it during a match, and it appears in the record of games you play.
  • You may not use additional accounts to manipulate rankings or match records, to evade a suspension, or to play both sides of the same game.
  • We may reclaim, rename, or refuse a callsign that impersonates another person, infringes someone’s rights, or breaches section 6.

04PLAYING WITHOUT AN ACCOUNT

Guest progress lives in your browser only. Clear your browser data and it is gone.

You may play without registering. When you do, the Service stores a randomly generated player identifier and any display name you type in your browser’s local storage, so a match can be resumed and your local statistics can be shown back to you.

Guest progress — local match history, campaign rank, daily results and best runs — is stored only on that browser. It is not backed up, not transferred between devices, and is permanently lost if you clear your browser data. We cannot recover it.

Practice games against the computer are never recorded on our servers. Games played online against another person are recorded, including both display names and the move log, whether or not either player has an account.

05FAIR PLAY AND THE SERVER’S AUTHORITY

The server is the arbiter and its rulings are final. Do not use tools to see hidden ranks.

Game of the Generals is a game of hidden information. In a physical game a neutral arbiter knows both armies and announces only the result of a challenge. On the Service, our server performs that role: it holds both armies, resolves every challenge, and reveals only what the rules say each player may see. The server’s determination of a move, a challenge, a clock, or a result is final and binding for the outcome of that game.

In games against other people, you may not:

  • Modify, instrument, or reverse engineer the client, or use any tool, script, or extension, in order to reveal ranks or other information the rules keep hidden from you;
  • Intercept, decode, or analyse network traffic to obtain information the Service does not display in your own view of the board;
  • Use a bot, engine, solver, or any other automated aid to choose your moves;
  • Collude with an opponent, or arrange the outcome of a game, in order to affect rankings, records, or challenges;
  • Deliberately stall, abandon, or disconnect from games to deny an opponent a result or to avoid a loss.

Using engines, notes, or any other assistance while practising against the computer is entirely fine. These restrictions exist to protect other players, and they apply only where another player is involved.

Where we reasonably determine that this section has been breached, we may void the affected results, reset statistics, and suspend or terminate the account or access involved.

06ACCEPTABLE USE

Do not break the law, abuse other players, or attack the servers.

You agree not to:

  • Use the Service for any unlawful purpose, or in breach of any applicable law or regulation;
  • Choose a callsign, formation name, or other text that is obscene, hateful, harassing, threatening, deceptive, impersonating, or that infringes someone else’s rights;
  • Harass, abuse, or attempt to identify or locate another player;
  • Probe, scan, or test the vulnerability of the Service, or breach or circumvent any security, authentication, or rate-limiting measure;
  • Interfere with the Service or place an unreasonable load on it, including by denial-of-service attacks or by automated request volume;
  • Scrape or bulk-collect callsigns, replays, or other data from the Service, or access it by automated means outside what our robots.txt permits;
  • Reverse engineer, decompile, or disassemble any part of the Service, except to the extent that restriction is prohibited by applicable law;
  • Resell, sublicense, or commercially exploit access to the Service;
  • Upload or transmit malware or any other harmful code;
  • Circumvent a suspension or termination we have applied.

07PLAYER CONTENT AND THE LICENCE YOU GRANT US

You keep your rights. We need a licence to display your callsign, formations and replays.

“Player Content” means the material you submit through the Service: your callsign, your saved formations and their names, and the moves that make up a game you play.

You keep whatever rights you have in your Player Content. You grant Sienna Logic a worldwide, non-exclusive, royalty-free, transferable licence to host, store, reproduce, adapt for display, and publish your Player Content for the purposes of operating, securing, improving, and promoting the Service. This licence exists so we can do the obvious things — show your callsign to your opponent, save your formations to your account, and let a game be replayed.

A completed game is a shared record. Both players, and we, may retain and display the record of a game you played, including your display name at the time, the moves made, and the result. Deleting your account removes the link between that record and your account, as described in the Privacy Policy.

You confirm that you have the right to submit your Player Content and that it does not breach section 6.

08OUR CONTENT, AND THE GAME OF THE GENERALS NAME

We are an independent implementation. We are not affiliated with the original game’s rights holders.

The software, artwork, piece designs, text, sounds, and layout of the Service are owned by Sienna Logic or its licensors and are protected by intellectual property laws. These Terms grant you a personal, non-exclusive, non-transferable, revocable licence to use the Service for your own non-commercial play, and nothing more.

NON-AFFILIATION

Game of the Generals is an original Filipino board game invented by Sofronio H. Pasola, Jr. The Service is an independent implementation of the game’s publicly known rules, which are not themselves protected by copyright. Sienna Logic is not affiliated with, endorsed by, sponsored by, or connected to the Pasola family or to any publisher, distributor, or rights holder of the physical board game. We use the name “Game of the Generals” only to describe the game the Service implements. All trademarks are the property of their respective owners.

10CHANGES TO THE SERVICE, AVAILABILITY, AND RESETS

The Service is free and under active development. Features and ladders can change or reset.

The Service is provided free of charge and is under active development. We do not guarantee any level of availability, uptime, or performance.

  • We may add, change, suspend, or remove features, game modes, rule variants, and computer opponents at any time;
  • We may reset ladders, seasons, leaderboards, daily results, and statistics, including between seasons or after a change to how they are calculated;
  • We may discontinue the Service. Where it is practical to do so, we will give reasonable advance notice on the site.

The Service is not a backup or archival service. Keep your own copy of anything you would be unhappy to lose.

11SUSPENSION AND TERMINATION

You can leave whenever. We can suspend accounts that breach these Terms.

You may stop using the Service at any time, and you may ask us to delete your account and its data as described in the Privacy Policy.

We may suspend or terminate your access, with or without notice, if you breach these Terms, if we are required to by law, or if we reasonably consider it necessary to protect the Service, other players, or ourselves. Where it is practical and lawful to do so, we will tell you why.

Sections 7 (as to Player Content already shared), 8, 12, 13, 14, 15 and 17 survive the end of this agreement.

12DISCLAIMERS

The Service is provided as-is, with no warranties.

THE SERVICE IS PROVIDED “AS IS” AND “AS AVAILABLE”, WITHOUT WARRANTY OF ANY KIND, WHETHER EXPRESS, IMPLIED, OR STATUTORY. TO THE MAXIMUM EXTENT PERMITTED BY LAW, SIENNA LOGIC DISCLAIMS ALL IMPLIED WARRANTIES, INCLUDING THE IMPLIED WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE, AND NON-INFRINGEMENT.

WE DO NOT WARRANT THAT THE SERVICE WILL BE UNINTERRUPTED, TIMELY, SECURE, OR ERROR-FREE; THAT DEFECTS WILL BE CORRECTED; THAT MATCHES WILL BE FREE OF CHEATING OR ABANDONMENT BY OTHER PLAYERS; OR THAT GAME DATA, RANKINGS, OR PROGRESS WILL BE PRESERVED.

Some jurisdictions do not allow the exclusion of implied warranties, so parts of this section may not apply to you. Nothing in these Terms excludes any warranty or right that cannot lawfully be excluded.

13LIMITATION OF LIABILITY

Our total liability is capped at US$100. We are not liable for lost game progress.

TO THE MAXIMUM EXTENT PERMITTED BY LAW, NEITHER SIENNA LOGIC NOR ITS MEMBERS, MANAGERS, OFFICERS, EMPLOYEES, OR CONTRACTORS WILL BE LIABLE FOR ANY INDIRECT, INCIDENTAL, SPECIAL, CONSEQUENTIAL, EXEMPLARY, OR PUNITIVE DAMAGES, OR FOR ANY LOSS OF PROFITS, DATA, GAME PROGRESS, RANKINGS, OR GOODWILL, ARISING OUT OF OR RELATING TO THESE TERMS OR THE SERVICE, WHETHER IN CONTRACT, TORT (INCLUDING NEGLIGENCE), STRICT LIABILITY, OR OTHERWISE, AND EVEN IF WE HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

OUR TOTAL AGGREGATE LIABILITY FOR ALL CLAIMS RELATING TO THE SERVICE WILL NOT EXCEED THE GREATER OF (A) THE TOTAL AMOUNT YOU PAID US IN THE TWELVE MONTHS BEFORE THE EVENT GIVING RISE TO THE CLAIM, AND (B) ONE HUNDRED UNITED STATES DOLLARS (US$100).

These limits apply even if a limited remedy fails of its essential purpose. They do not apply to liability that cannot be limited or excluded under applicable law, such as liability for fraud or for death or personal injury caused by negligence. Some jurisdictions do not allow certain limitations, so parts of this section may not apply to you.

14INDEMNIFICATION

If your use of the Service causes a claim against us, you cover it.

You agree to indemnify, defend, and hold harmless Sienna Logic and its members, managers, officers, employees, and contractors from any claim, demand, loss, liability, damage, cost, or expense (including reasonable legal fees) arising out of or relating to your Player Content, your use of the Service, your breach of these Terms, or your violation of any law or the rights of a third party. We may assume the exclusive defence and control of any matter subject to indemnification by you, at your expense, and you agree to cooperate with that defence. You will not settle any such matter in a way that imposes an obligation on us without our prior written consent.

15DISPUTES, GOVERNING LAW, AND VENUE

Email us first. Texas law applies, and disputes go to Texas courts.

Talk to us first. If you have a dispute with us, email hello@generalsgame.com with a description of the problem and what you would like us to do. Both of us agree to try in good faith to resolve it informally for 60 days before starting formal proceedings.

These Terms and any dispute arising out of them or the Service are governed by the laws of the State of Texas, United States, without regard to its conflict-of-laws rules and excluding the United Nations Convention on Contracts for the International Sale of Goods.

You and Sienna Logic agree that the state and federal courts located in the State of Texas have exclusive jurisdiction over any dispute that is not resolved informally, and each of us consents to personal jurisdiction and venue there. If you are a consumer resident outside Texas, this does not deprive you of the protection of any mandatory law of your place of residence, or of the right to bring proceedings there where that law so requires.

Any claim relating to the Service must be brought within two years after it arises, except where a longer period is required by law.

16CHANGES TO THESE TERMS

We will post material changes at least 14 days before they take effect.

We may update these Terms from time to time. If a change is material, we will post notice on the Service at least 14 days before it takes effect, and where we hold your email address we will send it there as well. The date at the top of this page always shows the current version. Continuing to use the Service after a change takes effect means you accept the updated Terms; if you do not, please stop using the Service and ask us to delete your account.

17GENERAL TERMS

The usual contract housekeeping.

  • Entire agreement. These Terms and the Privacy Policy are the entire agreement between you and Sienna Logic about the Service, and replace any earlier understanding on that subject.
  • Severability. If a provision is held unenforceable, it is modified to the minimum extent necessary or severed, and the rest remains in force.
  • No waiver. If we do not enforce a provision, that is not a waiver of our right to enforce it later.
  • Assignment. We may assign these Terms in connection with a merger, acquisition, or sale of assets, or to an affiliate. You may not assign them without our written consent.
  • No third-party beneficiaries. These Terms do not give rights to anyone other than you and us.
  • Force majeure. Neither of us is liable for a failure to perform caused by events beyond reasonable control.
  • Notices. We may give you notice through the Service or at the email address on your account. You may give us notice at hello@generalsgame.com.
  • Language and headings. These Terms are written in English, which governs. Headings are for convenience only.

18CONTACT

Sienna Logic LLC, hello@generalsgame.com.

Questions about these Terms can be sent to Sienna Logic LLC at hello@generalsgame.com. We will provide a postal address on request.

TAKE THE FIELD